#ifndef REPLAY_MANAGER_H
#define REPLAY_MANAGER_H

class ReplayManager;

#include "PlayManager.h"

class ReplayManager : public PlayManager
{
    public:
	    ReplayManager(void) {}
       ~ReplayManager(void) {}
       
        void getStatePointers();
        void setReplay(std::string);
        
	    void enter(void);
        void resume(void);
        
    private:
        std::string filename;
        Player *player;
};

#endif
